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From Nightfall to Dusk - Monsters / Relics

Synopsis:
"On a night in an endless cycle of darkness and despair, filled with monstrous creatures, the dead find no rest. With no memory of how he arrived in that hellish, destroyed world, the player is a mysterious figure like many others, called the “Traveler”. In his hut, he is welcomed by the mysterious maiden Elise, who helps and prepares him for each new night, allowing him to modify cards, unlock rewards, and more.
Throughout the nights, the player will form pacts with powerful entities, called Arcana, which can be used in combat. Each time he is defeated, the Traveler is reborn at the beginning of the night, but with new insights and abilities derived from their previous attempts.
An endless loop. "
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“A struggle between bonded Travelers and creatures in eternal darkness.”
In this roguelite with deck builder elements, From Nightfall to Dusk, Travellers will encounter creatures in eternal darkness, build powerful decks, and fight through a cruel cycle of life, death, and rebirth.
Genre: Roguelike, Tabletop RPG, Strategy, Deck building
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This game is a university project developed in 2 months with a team of 2.
Our aim was to replicate a Japanese industry artistic style and make a game with complex technical structure, so you'll see very clear references to the games Voice of Cards Trilogy (Square Enix, 2023), Metaphor: ReFantazio’s (Atlus, 2024), Shin Megami Tensei franchise (Atlus, 1992-), Bloodborne’s (FromSoftware, 2015) , and others.
Itch.io: https://cardsart.itch.io/from-nightfall-to-dusk

All monster's cards

All monster's cards

Field Monsters Line up

Field Monsters Line up

Cemetery Monsters Line up

Cemetery Monsters Line up

Volcano Monsters Line up

Volcano Monsters Line up

Relics - Are lost upon the player's death

Relics - Are lost upon the player's death

Memories - Items from NPCs that need to be found to improve the relationship. When returned, they remain as ghosts in the player's memoir.

Memories - Items from NPCs that need to be found to improve the relationship. When returned, they remain as ghosts in the player's memoir.

Accessories - Given by NPCs with maximum level relationship. They can be equipped at the start of each run.

Accessories - Given by NPCs with maximum level relationship. They can be equipped at the start of each run.

Accessory cabinet - in the player's cabin, where the accessories are stored.

Accessory cabinet - in the player's cabin, where the accessories are stored.